Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147297
Title: Lode enhancer : level co-creation through scaling
Authors: Bhaumik, Debosmita
Togelius, Julian
Yannakakis, Georgios N.
Khalifa, Ahmed
Keywords: Video games -- Design
Computer Graphics
Artificial intelligence
Neural networks (Computer science)
Deep learning (Machine learning)
Computer-aided design
Human-computer interaction
Issue Date: 2023-04
Publisher: Association for Computing Machinery
Citation: Bhaumik, D., Togelius, J., Yannakakis, G. N., & Khalifa, A. (2023, April). Lode enhancer: Level co-creation through scaling. Proceedings of the 18th International Conference on the Foundations of Digital Games, Lisbon. 1-8.
Abstract: We explore AI-powered upscaling as a design assistance tool in the context of creating 2D game levels. Deep neural networks are used to upscale artificially downscaled patches of levels from the puzzle platformer game Lode Runner. The trained networks are incorporated into a web-based editor, where the user can create and edit levels at three different levels of resolution: 4x4, 8x8, and 16x16. An edit at any resolution instantly transfers to the other resolutions. As upscaling requires inventing features that might not be present at lower resolutions, we train neural networks to reproduce these features. We introduce a neural network architecture that is capable of not only learning upscaling but also giving higher priority to less frequent tiles. To investigate the potential of this tool and guide further development, we conduct a qualitative study with 3 designers to understand how they use it. Designers enjoyed co-designing with the tool, liked its underlying concept, and provided feedback for further improvement.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147297
Appears in Collections:Scholarly Works - InsDG

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