Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147298
Title: A preliminary study on a conceptual game feature generation and recommendation system
Authors: Charity, M.
Bhartia, Yash
Zhang, Daniel
Khalifa, Ahmed
Togelius, Julian
Keywords: Video games -- Design
Artificial intelligence
Natural language processing (Computer science)
Machine learning
Text data mining
Semantic networks (Information theory)
Issue Date: 2023
Publisher: Cornell University
Citation: Charity, M., Bhartia, Y., Zhang, D., Khalifa, A., & Togelius, J. (2023). A preliminary study on a conceptual game feature generation and recommendation system. arXiv preprint arXiv:2308.13538, 1-5.
Abstract: This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147298
Appears in Collections:Scholarly Works - InsDG



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