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https://www.um.edu.mt/library/oar/handle/123456789/147298| Title: | A preliminary study on a conceptual game feature generation and recommendation system |
| Authors: | Charity, M. Bhartia, Yash Zhang, Daniel Khalifa, Ahmed Togelius, Julian |
| Keywords: | Video games -- Design Artificial intelligence Natural language processing (Computer science) Machine learning Text data mining Semantic networks (Information theory) |
| Issue Date: | 2023 |
| Publisher: | Cornell University |
| Citation: | Charity, M., Bhartia, Y., Zhang, D., Khalifa, A., & Togelius, J. (2023). A preliminary study on a conceptual game feature generation and recommendation system. arXiv preprint arXiv:2308.13538, 1-5. |
| Abstract: | This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found in thematically similar games which are then passed through a generator model to generate new features for a user's prompt. We perform a short user study comparing the features generated from a fine-tuned GPT-2 model, a model using the ConceptNet, and human-authored game features. Although human suggestions won the overall majority of votes, the GPT-2 model outperformed the human suggestions in certain games. This system is part of a larger game design assistant tool that is able to collaborate with users at a conceptual level. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/147298 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| A_preliminary_study_on_a_conceptual_game_feature_generation_and_recommendation_system)(2023).pdf | 218.73 kB | Adobe PDF | View/Open |
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