Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147355
Title: Evolutionary level repair
Authors: Bhaumik, Debosmita
Togelius, Julian
Yannakakis, Georgios N.
Khalifa, Ahmed
Keywords: Video games -- Design
Video games -- Programming
Evolutionary computation
Artificial intelligence
Machine learning
Level design (Computer science)
Issue Date: 2025-07
Publisher: Association for Computing Machinery
Citation: Bhaumik, D., Togelius, J., Yannakakis, G. N., & Khalifa, A. (2025, July). Evolutionary Level Repair. Genetic and Evolutionary Computation Conference Companion, Malaga. 771-774.
Abstract: We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other performance characteristics. The repair problem may also be constrained in that it can only make a small number of changes to the level. We investigate search-based solutions to the level repair problem, particularly using evolutionary and quality-diversity algorithms, with good results. This level repair method is applied to levels generated using a machine learning-based procedural content generation (PCGML) method that generates stylistically appropriate but frequently broken levels. This combination of PCGML for generation and search-based methods for repair shows great promise as a hybrid procedural content generation (PCG) method.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147355
Appears in Collections:Scholarly Works - InsDG

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