Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147981
Title: A world beyond our understanding : madman’s knowledge
Other Titles: [Part of] Scholar's Codex
Authors: Gualeni, Stefano
Keywords: Bloodborne (Video game)
Video games -- Philosophy
Aesthetics
Video games -- Design
Survival-horror video games
Sublime, The
Dark Souls (Video game)
Digital storytelling
Issue Date: 2026
Publisher: Tune & Fairweather
Citation: Gualeni, S. (2026). A World Beyond our Understanding: Madman’s Knowledge. In D. Ford, S. Gualeni, N. Van de Mosselaer & Vella, D. (Eds.) Scholar’s Codex (pp. 138-148). Dublin: Tune & Fairweather.
Abstract: The item 'Madman’s Knowledge' in FromSoftware's 2016 action-adventure Bloodborne is a game element that contributes to the developer's infamous pursuit of a ludic aesthetics of failure. This particular object leverages two kinds of obfuscation of game-related information: one that places it forever beyond the player’s grasp, and one that can eventually be dispelled through direct experience and recourse to secondary sources. While the latter can be turned into familiar drivel, the former (often referred to as fictional incompleteness) is a mystery that is meant to remain unsolved. In their unique ways, both kinds of informational deficiency evoke fictional worlds whose mystery and greatness extend beyond the limited scope and content of any creative work.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147981
ISBN: 9781916740297
Appears in Collections:Scholarly Works - InsDG

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