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https://www.um.edu.mt/library/oar/handle/123456789/150255| Title: | Editorial : user states in extended reality media experiences for entertainment games |
| Authors: | Lopes, Phil Voigt-Antons, Jan-Niklas Garcia, Jaime Melhart, David |
| Keywords: | Virtual reality -- Psychological aspects Artificial emotional intelligence Mixed reality Human-computer interaction |
| Issue Date: | 2023 |
| Publisher: | Frontiers Media S.A. |
| Citation: | Lopes, P., Voigt-Antons, J. N., Garcia, J., & Melhart, D. (2023). Editorial: user states in extended reality media experiences for entertainment games. Frontiers in Virtual Reality, 4, 1235004. |
| Abstract: | Content for extended reality is an aesthetic experience combining a series of multifaceted media, which combined offers a unique experience to its users. Unlike traditional media, extended reality content allows users to interact and observe this content using a large variety of methods. Such interactivity leads to a series of opportunities and even questions as to how these virtual worlds are perceived, interacted with or how they influence the player themselves, both from a physiological and emotional perspective. This Research Topic tasked authors to submit their work exploring this especially daunting task, inviting multifaceted research including Research Topic such as affective computing, procedural content generation, game content orchestration, human computer interaction and human physiological reaction to the content. [excerpt] |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/150255 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Editorial user states in extended reality media experiences for entertainment games.pdf | 510.06 kB | Adobe PDF | View/Open |
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