Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/150255
Title: Editorial : user states in extended reality media experiences for entertainment games
Authors: Lopes, Phil
Voigt-Antons, Jan-Niklas
Garcia, Jaime
Melhart, David
Keywords: Virtual reality -- Psychological aspects
Artificial emotional intelligence
Mixed reality
Human-computer interaction
Issue Date: 2023
Publisher: Frontiers Media S.A.
Citation: Lopes, P., Voigt-Antons, J. N., Garcia, J., & Melhart, D. (2023). Editorial: user states in extended reality media experiences for entertainment games. Frontiers in Virtual Reality, 4, 1235004.
Abstract: Content for extended reality is an aesthetic experience combining a series of multifaceted media, which combined offers a unique experience to its users. Unlike traditional media, extended reality content allows users to interact and observe this content using a large variety of methods. Such interactivity leads to a series of opportunities and even questions as to how these virtual worlds are perceived, interacted with or how they influence the player themselves, both from a physiological and emotional perspective. This Research Topic tasked authors to submit their work exploring this especially daunting task, inviting multifaceted research including Research Topic such as affective computing, procedural content generation, game content orchestration, human computer interaction and human physiological reaction to the content. [excerpt]
URI: https://www.um.edu.mt/library/oar/handle/123456789/150255
Appears in Collections:Scholarly Works - InsDG

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