Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence

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Showing results 117 to 136 of 141 < previous   next >
Issue DateTitleAuthor(s)
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2018Real-world data as a seedLiapis, Antonios
2018Recomposing the Pokémon color paletteLiapis, Antonios
2020Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritageKontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma
2021The road to AI literacy education : from pedagogical needs to tangible game designZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2020Rotation, translation, and cropping for zero-shot generalizationYe, Chang; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2005A scheme for creating digital entertainment with substanceYannakakis, Georgios N.; Hallam, John
2022Seeding diversity into AI art paper type : technical paperZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2016Sonancia : a multi-faceted generator for horrorLopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios
2019A study on video game review summarizationPanagiotopoulos, George; Giannakopoulos, George; Liapis, Antonios
2019"Superstition" in the network : deep reinforcement learning plays deceptive gamesBontrager, Philip; Khalifa, Ahmed; Anderson, Damien; Stephenson, Matthew; Salge, Christoph; Togelius, Julian
2022Supervised contrastive learning for affect modellingPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2021SuSketch : surrogate models of gameplay as a design assistantMigkotzidis, Panagiotis; Liapis, Antonios
2018Talakat : bullet hell generation through constrained map-elitesKhalifa, Ahmed; Lee, Scott; Nealen, Andy; Togelius, Julian
2006Towards capturing and enhancing entertainment in computer gamesYannakakis, Georgios N.; Hallam, John
2023Towards general game representations : decomposing games pixels into content and styleTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2017Towards general models of player affectCamilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios
2021Towards general models of player experience : a study within genresMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2010Towards multiobjective procedural map generationTogelius, Julian; Preuss, Mike; Yannakakis, Georgios N.
2007Towards optimizing entertainment in computer gamesYannakakis, Georgios N.; Hallam, John