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Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence
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Showing results 13 to 32 of 141
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Issue Date
Title
Author(s)
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2016
Boosting computational creativity with human interaction in mixed-initiative co-creation tasks
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Bootstrapping conditional GANs for video game level generation
Rodriguez Torrado, Ruben
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Justesen, Niels
;
Risi, Sebastian
;
Togelius, Julian
2007
Capturing player enjoyment in computer games
Yannakakis, Georgios N.
;
Hallam, John
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2020
Collaborative agent gameplay in the Pandemic board game
Sfikas, Konstantinos
;
Liapis, Antonios
2006
Comparative fun analysis in the innovative playware game platform
Yannakakis, Georgios N.
;
Hallam, John
;
Lund, Henrik Hautop
2016
Constructive generation methods for dungeons and levels
Shaker, Noor
;
Liapis, Antonios
;
Togelius, Julian
;
Lopes, Ricardo
;
Bidarra, Rafael
2020
A continuous information gain measure to find the most discriminatory problems for AI benchmarking
Stephenson, Matthew
;
Anderson, Damien
;
Khalifa, Ahmed
;
Levine, John
;
Renz, Jochen
;
Togelius, Julian
;
Salge, Christoph
2023
Controllable exploration of a design space via interactive quality diversity
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Data adventures
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2018
Data-driven design : a case for maximalist game design
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian
2014
Deep multimodal fusion : combining discrete events and continuous signals
Martinez, Hector P.
;
Yannakakis, Georgios N.
2017
DeepTingle
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2023
Design space exploration of shell structures using quality diversity algorithms
Sfikas, Konstantinos
;
Liapis, Antonios
;
Hilmersson, Joel
;
Dudley, Jeg
;
Tibuzzi, Edoardo
;
Yannakakis, Georgios N.
2013
Designer modeling for personalized game content creation tools
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2023
Designing for playfulness in human-AI authoring tools
Liapis, Antonios
;
Guckelsberger, Christian
;
Zhu, Jichen
;
Harteveld, Casper
;
Kriglstein, Simone
;
Denisova, Alena
;
Gow, Jeremy
;
Preuss, Mike
2020
Dungeons & replicants : automated game balancing via deep player behavior modeling
Pfau, Johannes
;
Liapis, Antonios
;
Volkmar, Georg
;
Yannakakis, Georgios N.
;
Malaka, Rainer