Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81227
Title: Co-creating game content using an adaptive model of user taste
Authors: Liapis, Antonios
Yannakakis, Georgios N.
Togelius, Julian
Keywords: Video games -- Design
Level design (Computer science)
Artificial intelligence
Machine learning
Issue Date: 2012
Publisher: Association for the Advancement of Artificial Intelligence (AAAI)
Citation: Liapis, A., Yannakakis, G. N., & Togelius, J. (2012). Co-creating game content using an adaptive model of user taste. 3rd International Conference on Computational Creativity, Dublin. 230.
Abstract: Mixed-initiative procedural content generation can augment and assist human creativity by allowing the algorithm to take care of the mechanisable parts of content creation, such as consistency and playability checking. But it can also enhance human creativity by suggesting new directions and structures, which the designer can choose to adopt or not.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81227
Appears in Collections:Scholarly Works - InsDG

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