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https://www.um.edu.mt/library/oar/handle/123456789/22948
Title: | Evolving opponents for interesting interactive computer games |
Authors: | Yannakakis, Georgios N. Hallam, John |
Keywords: | Computer games Human-computer interaction |
Issue Date: | 2004 |
Publisher: | MIT PRESS |
Citation: | Yannakakis, G. N., & Hallam J. (2004). Evolving opponents for interesting interactive computer games. 8th International Conference on the Simulation of Adaptive Behavior (SAB’04); From Animals to Animats 8, Los Angeles. 499-508. |
Abstract: | In this paper we introduce experiments on neuro-evolution mechanisms applied to predator/prey multi-character computer games. Our test-bed is a modified version of the well-known Pac-Man game. By viewing the game from the predators’ (i.e. opponents’) perspective, we attempt off-line to evolve neural-controlled opponents capable of playing effectively against computer-guided fixed strategy players. However, emergent near-optimal behaviors make the game less interesting to play. We therefore discuss the criteria that make a game interesting and, furthermore, we introduce a generic measure of predator/prey computer games’ interest. Given this measure, we present an evolutionary mechanism for opponents that keep learning from a player while playing against it (i.e. on-line) and we demonstrate its efficiency and robustness in increasing and maintaining the game’s interest. Computer game opponents following this on-line learning approach show high adaptability to changing player strategies which provides evidence for the approach’s effectiveness against human players. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/22948 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Evolving_opponents_for_interesting_interactive_com.pdf | 267.31 kB | Adobe PDF | View/Open |
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