Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22962
Title: Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Authors: Manhlmann, Tobias
Togelius, Julian
Yannakakis, Georgios N.
Keywords: Computer games
Strategy
Games of strategy (Mathematics)
Issue Date: 2011
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Mahlmann, T., Togelius, J., & Yannakakis, G. N. (2011). Modelling and evaluation of complex scenarios with the Strategy Game Description Language. 2011 IEEE Conference on Computational Intelligence and Games, Seoul.
Abstract: The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and unit types. Our aim is to be able to model a wide variety of strategy games, simple ones as well as complex commercially available titles. In our previous work we introduced the basic concepts of modelling game rules in a tree structure and evaluating them through simulated playthrough. In this paper we present some additions to the language and discuss and compare three methods to evaluate the quality of a set of game rules in two different scenarios. We find that the proposed evaluation measures are complementary, and depend on the artificial agent used.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22962
Appears in Collections:Scholarly Works - InsDG

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