Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/23051
Title: Distributed high-fidelity graphics using P2P
Authors: D’Agostino, Daniel
Keywords: Peer-to-peer architecture (Computer networks)
Rendering (Computer graphics)
Three-dimensional imaging
Issue Date: 2012-11
Publisher: University of Malta. Faculty of ICT
Citation: D’Agostino, D. (2012). Distributed high-fidelity graphics using P2P. Computer Science Annual Workshop CSAW’12, Msida. 28-29.
Abstract: In the field of three-dimensional computer graphics, rendering refers to the process of generating images of a scene from a particular viewpoint. There are many different ways to do this, from the highly interactive real-time rendering methods to the more photorealistic and computationally intensive methods. This work is concerned with Physically Based Rendering (PBR), a class of rendering algorithms capable of achieving a very high level of realism. This is achievable thanks to physically accurate modelling of the way light interacts with objects in a scene, together with the use of accurately modelled materials and physical quantities.
URI: https://www.um.edu.mt/library/oar//handle/123456789/23051
Appears in Collections:Scholarly Works - FacICTCS

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