Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/23051
Title: | Distributed high-fidelity graphics using P2P |
Authors: | D’Agostino, Daniel |
Keywords: | Peer-to-peer architecture (Computer networks) Rendering (Computer graphics) Three-dimensional imaging |
Issue Date: | 2012-11 |
Publisher: | University of Malta. Faculty of ICT |
Citation: | D’Agostino, D. (2012). Distributed high-fidelity graphics using P2P. Computer Science Annual Workshop CSAW’12, Msida. 28-29. |
Abstract: | In the field of three-dimensional computer graphics, rendering refers to the process of generating images of a scene from a particular viewpoint. There are many different ways to do this, from the highly interactive real-time rendering methods to the more photorealistic and computationally intensive methods. This work is concerned with Physically Based Rendering (PBR), a class of rendering algorithms capable of achieving a very high level of realism. This is achievable thanks to physically accurate modelling of the way light interacts with objects in a scene, together with the use of accurately modelled materials and physical quantities. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/23051 |
Appears in Collections: | Scholarly Works - FacICTCS |
Files in This Item:
File | Description | Size | Format | |
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Proceedings of CSAW12 - A13.pdf | 931.38 kB | Adobe PDF | View/Open |
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