Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/23589
Title: Felino : the philosophical practice of making an interspecies video game
Authors: Westerlaken, Michelle
Gualeni, Stefano
Keywords: Games -- Design
Games -- Philosophy
Games -- Psychological aspects
Technology -- Philosophy
Cats
Animals and civilization
Issue Date: 2014-11-16
Publisher: The Game Philosophy Network
Citation: Gualeni, S. (2014). Felino : the philosophical practice of making an interspecies video game. 2014 Philosophy of Computer Games Conference, Istanbul.
Abstract: This paper describes the design process of an interspecies video game that has its foundations in the field of Animal-Computer Interaction (ACI), but is inspired by philosophical notions and approaches including Jos De Mul’s work on biohermeneutics (De Mul 2013), Pierce’s theory of semiotics (Pierce 1931-35), and the work of Helmuth Plessner in the field of philosophical anthropology (Plessner 2006). Our approach serves to better design playful artefacts (video games among them) that take the animal's reactions and preferences into account in the research phase, the conceptualization phase, and the iteration phase of the design process. Our tablet game, called Felino, is merely a digital toy that aims at facilitating the emergence of ‘play’ between humans and domestic cats, and allows humans and animals to play together simultaneously. The design and development of Felino is not only informed by advancements in the field of ACI, but is first and foremost a critical artefact that materializes our philosophical approach, making it an object for critical evaluation.
URI: https://www.um.edu.mt/library/oar//handle/123456789/23589
Appears in Collections:Scholarly Works - InsDG

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