Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29880
Title: Sonancia : sonification of procedurally generated game levels
Authors: Lopes, Phil
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Computer games
Genetic algorithms
Computer game music
Issue Date: 2015
Publisher: ICCC
Citation: Lopes, P., Liapis, A., & Yannakakis, G. N. (2015). Sonancia: sonification of procedurally generated game levels. Sixth International Conference on Computational Creativity, ICCC 2015, Utah.
Abstract: How can creative elements brought from level design effectively be coupled with audio in order to create tense and engaging player experiences? In this paper the above question is posed through the sonification of procedurally generated digital game levels. The paper details some initial approaches and methodologies for achieving this core aim.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29880
Appears in Collections:Scholarly Works - InsDG

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