Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29880
Title: | Sonancia : sonification of procedurally generated game levels |
Authors: | Lopes, Phil Liapis, Antonios Yannakakis, Georgios N. |
Keywords: | Computer games Genetic algorithms Computer game music |
Issue Date: | 2015 |
Publisher: | ICCC |
Citation: | Lopes, P., Liapis, A., & Yannakakis, G. N. (2015). Sonancia: sonification of procedurally generated game levels. Sixth International Conference on Computational Creativity, ICCC 2015, Utah. |
Abstract: | How can creative elements brought from level design effectively be coupled with audio in order to create tense and engaging player experiences? In this paper the above question is posed through the sonification of procedurally generated digital game levels. The paper details some initial approaches and methodologies for achieving this core aim. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29880 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Sonancia_sonification_of_procedurally_generated_game_levels_2015.pdf | 1.47 MB | Adobe PDF | View/Open |
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