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|Title:||Sonancia : sonification of procedurally generated game levels|
Yannakakis, Georgios N.
Computer game music
|Citation:||Lopes, P., Liapis, A., & Yannakakis, G. N. (2015). Sonancia: sonification of procedurally generated game levels. Sixth International Conference on Computational Creativity, ICCC 2015, Utah.|
|Abstract:||How can creative elements brought from level design effectively be coupled with audio in order to create tense and engaging player experiences? In this paper the above question is posed through the sonification of procedurally generated digital game levels. The paper details some initial approaches and methodologies for achieving this core aim.|
|Appears in Collections:||Scholarly Works - InsDG|
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|Sonancia_sonification_of_procedurally_generated_game_levels_2015.pdf||1.47 MB||Adobe PDF||View/Open|
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