Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/36192| Title: | Transcendence through play |
| Authors: | Vella, Daniel |
| Keywords: | Video games -- Philosophy Virtual reality -- Philosophy Play (Philosophy) Computer games Video gamers |
| Issue Date: | 2018 |
| Publisher: | University of Malta |
| Citation: | Vella, D. (2018). Transcendence through play. THINK Magazine, 24, 20-23. |
| Abstract: | Professional philosophy is often imagined as the realm of musty rooms full of Delphic books and stuffy university professors in tweed jackets or the future unemployed. Modern philosophy is a technocrat's game, with work in the field mostly done by researchers publishing in highly technical, peer-reviewed journals in specialised niches. The field of digital games is one of these niches, coming into its own as fertile ground for philosophy-and the Institute of Digital Games (lOG, University of Malta) is keen to explore. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/36192 |
| ISSN: | 23060735 |
| Appears in Collections: | Scholarly Works - InsDG Think Magazine, Issue 24 Think Magazine, Issue 24 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Transcendence_through_play_2018.pdf | 6.01 MB | Adobe PDF | View/Open |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.
