Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/67233
Title: We’re exploring here! : Doing and learning in the digital world
Authors: Schellekens, Jasper
Keywords: Computer games -- Design
Digital storytelling
Issue Date: 2019
Publisher: University of Malta
Citation: Schellekens, J. (2019). We’re exploring here!: Doing and learning in the digital world. THINK Magazine, 28, 38-41.
Abstract: The famous Chinese philosopher Confucius once said, ‘I hear and I forget. I see and I remember. I do and I understand.’ Confucius would have likely been a miserable mystic in modern mainstream education which demands that students sit and listen to teachers. But it’s not all bad. Technological advancements have brought us something Confucius could never have dreamed of: digital worlds. A digital world offers interaction within the boundaries of a created environment. It allows you to do things, even if the ‘thing’ amounts to little more than pressing a key. Research at the Institute of Digital Games (IDG) focuses on developing a deeper understanding of how these concepts can be used to teach through doing by looking at people interact with gameworlds, studying how games can impact them (Issue 24), and designing games that do exactly that.
URI: https://www.um.edu.mt/library/oar/handle/123456789/67233
ISSN: 2306-0735
Appears in Collections:Scholarly Works - InsDG
Think Magazine, Issue 28
Think Magazine, Issue 28

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