Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/77500
Title: Fictional games and utopia : the case of Azad
Authors: Gualeni, Stefano
Keywords: Uncertainty
Science fiction
Games -- Study and teaching
Dystopias
Game theory -- Decision making
Banks, Iain, 1954-2013
Issue Date: 2021-06-18
Publisher: Liverpool University Press
Citation: Gualeni, S. (2021). Fictional games and utopia : the case of Azad. Science Fiction Film & Television, 14 (2), 187-207.
Abstract: ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of fictional games and provides an initial articulation of their utopian potential. The second half focuses, instead, on the analysis of one (science-)fictional game in particular: the game of Azad, described in Iain M. Banks’s 1988 sf novel The Player of Games. This analysis is instrumental in clarifying the utopian qualities that are inherent in the activity of play such as its being uncertain and contingent. By presenting relationships of power through a game (and, finally, as a game), utopian fictional games such as Azad serve as a reminder that every socio-political situation – even the most dystopian ones – is ultimately indeterminate, and retains the possibility of change.
URI: https://www.um.edu.mt/library/oar/handle/123456789/77500
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Fictional_Games.pdfPre-print draft by the author1.21 MBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.