Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/80871
Title: Moment-to-moment engagement prediction through the eyes of the observer : PUBG streaming on Twitch
Authors: Melhart, David
Gravina, Daniele
Yannakakis, Georgios N.
Keywords: Computer games
Pattern recognition
Video recording
Machine learning
Neural networks (Computer science)
Live streaming
Issue Date: 2020
Publisher: Association for Computing Machinery
Citation: Melhart, D., Gravina, D., & Yannakakis, G. N. (2020). Moment-to-moment engagement prediction through the eyes of the observer : PUBG streaming on Twitch. International Conference on the Foundations of Digital Games (FDG ’20), Bugibba.
Abstract: Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we reframe the way gameplay engagement is defined and we view it, instead, through the eyes of a game’s live audience.We build prediction models for viewers’ engagement based on data collected from the popular battle royale game PlayerUnknown’s Battlegrounds as obtained from the Twitch streaming service. In particular, we collect viewers’ chat logs and in-game telemetry data from several hundred matches of five popular streamers (containing over 100, 000 game events) and machine learn the mapping between gameplay and viewer chat frequency during play, using small neural network architectures. Our key findings showcase that engagement models trained solely on 40 gameplay features can reach accuracies of up to 80% on average and 84% at best. Our models are scalable and generalisable as they perform equally well within- and across-streamers, as well as across streamer play styles.
URI: https://www.um.edu.mt/library/oar/handle/123456789/80871
Appears in Collections:Scholarly Works - InsDG



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