Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81301
Title: Player modeling impact on player’s entertainment in computer games
Authors: Yannakakis, Georgios N.
Maragoudakis, Manolis
Keywords: Computer games -- Design
Human-computer interaction
Artificial intelligence
Issue Date: 2005
Publisher: Springer
Citation: Yannakakis, G. N., & Maragoudakis, M. (2005). Player modeling impact on player’s entertainment in computer games. In L. Ardissono, P. Brna & A. Mitrovic (Eds.), User Modeling 2005 (pp. 74-78). Berlin: Springer.
Abstract: In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81301
Appears in Collections:Scholarly Works - InsDG

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