Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81301| Title: | Player modeling impact on player’s entertainment in computer games |
| Authors: | Yannakakis, Georgios N. Maragoudakis, Manolis |
| Keywords: | Computer games -- Design Human-computer interaction Artificial intelligence |
| Issue Date: | 2005 |
| Publisher: | Springer |
| Citation: | Yannakakis, G. N., & Maragoudakis, M. (2005). Player modeling impact on player’s entertainment in computer games. In L. Ardissono, P. Brna & A. Mitrovic (Eds.), User Modeling 2005 (pp. 74-78). Berlin: Springer. |
| Abstract: | In this paper we introduce an effective mechanism for obtaining computer games of high interest (i.e. satisfaction for the player). The proposed approach is based on the interaction of a player modeling tool and a successful on-line learning mechanism from the authors’ previous work on prey/predator computer games. The methodology demonstrates high adaptability into dynamical playing strategies as well as reliability and justifiability to the game user. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/81301 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Player_modeling_impact_on_players_entertainment_in_computer_games_2005.pdf Restricted Access | 133.76 kB | Adobe PDF | View/Open Request a copy |
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