Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/81960
Title: Ludic unreliability and deceptive game design
Authors: Gualeni, Stefano
Van de Mosselaer, Nele
Keywords: Computer games -- Design
Games -- Design
Issue Date: 2021-09-28
Publisher: University of Oslo (Norway)
Citation: Gualeni, S., & Van de Mosselaer, N. (2021). Ludic Unreliability and Deceptive Game Design. Journal of the Philosophy of Games, 3(1).
Abstract: Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific subset of trans-gressive game design. More specifically, in this text we present deceptive game design as the delib-erate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand the game, but also as decisions devised to give rise to experi-ential and emotional effects that are in the interest of players. Finally, we propose to introduce a distinction between two varieties of deceptive design approaches based on whether they operate in an overt or a covert fashion in relation to player experience. Our analysis casts light on expressive possibilities that are not customarily part of the dominant paradigm of user-centered design, and can inform game designers in their pursuit of wider and more nuanced creative aspirations.
URI: https://www.um.edu.mt/library/oar/handle/123456789/81960
ISSN: 2535-4388
Appears in Collections:Scholarly Works - InsDG

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