Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/81960| Title: | Ludic unreliability and deceptive game design |
| Authors: | Gualeni, Stefano Van de Mosselaer, Nele |
| Keywords: | Computer games -- Design Games -- Design |
| Issue Date: | 2021-09-28 |
| Publisher: | University of Oslo (Norway) |
| Citation: | Gualeni, S., & Van de Mosselaer, N. (2021). Ludic Unreliability and Deceptive Game Design. Journal of the Philosophy of Games, 3(1). |
| Abstract: | Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific subset of trans-gressive game design. More specifically, in this text we present deceptive game design as the delib-erate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand the game, but also as decisions devised to give rise to experi-ential and emotional effects that are in the interest of players. Finally, we propose to introduce a distinction between two varieties of deceptive design approaches based on whether they operate in an overt or a covert fashion in relation to player experience. Our analysis casts light on expressive possibilities that are not customarily part of the dominant paradigm of user-centered design, and can inform game designers in their pursuit of wider and more nuanced creative aspirations. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/81960 |
| ISSN: | 2535-4388 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Deceptive_Game_Design.pdf | manuscript | 761.57 kB | Adobe PDF | View/Open |
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