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https://www.um.edu.mt/library/oar/handle/123456789/82109
Title: | ELIMINATION from design to analysis |
Authors: | Khalifa, Ahmed Gopstein, Dan Togelius, Julian |
Keywords: | Computer games -- Design Evolutionary computation Human-computer interaction Mobile computing |
Issue Date: | 2019 |
Publisher: | Institute of Electrical and Electronics Engineers |
Citation: | Khalifa, A., Gopstein, D., & Togelius, J. (2019). ELIMINATION from design to analysis. 2019 IEEE Conference on Games (CoG), London. |
Abstract: | Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand players. The analysis corroborates that the level generator creates a sawtoothshaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/82109 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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ELIMINATION_from_Design_to_Analysis_2019.pdf Restricted Access | 95.76 kB | Adobe PDF | View/Open Request a copy |
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