Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/82109
Title: ELIMINATION from design to analysis
Authors: Khalifa, Ahmed
Gopstein, Dan
Togelius, Julian
Keywords: Computer games -- Design
Evolutionary computation
Human-computer interaction
Mobile computing
Issue Date: 2019
Publisher: Institute of Electrical and Electronics Engineers
Citation: Khalifa, A., Gopstein, D., & Togelius, J. (2019). ELIMINATION from design to analysis. 2019 IEEE Conference on Games (CoG), London.
Abstract: Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand players. The analysis corroborates that the level generator creates a sawtoothshaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.
URI: https://www.um.edu.mt/library/oar/handle/123456789/82109
Appears in Collections:Scholarly Works - InsDG

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