Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/85566
Title: Existential ludology and Peter Wessel Zapffe
Other Titles: Perspectives on the European videogame
Authors: Gualeni, Stefano
Vella, Daniel
Keywords: Existentialism
Video games -- Study and teaching
Zapffe, Peter Wessel, 1899-
Video games -- Philosophy
Issue Date: 2021
Publisher: Amsterdam University Press
Citation: Gualeni, S., & Vella, D. (2021). Existential ludology and Peter Wessel Zapffe. In V. Navarro-Remesal & O. Perez-Latorre (Eds.), Perspectives on the European videogame (pp.175-192). Amsterdam: Amsterdam University Press.
Abstract: A relatively common approach in game studies understands gameworlds as constituting an existential situation for the player. Taking that stance, which is rooted in the European philosophical tradition of Existentialism, in this chapter we investigate the relationships and similarities between our existence within and without gameworlds. To do so, we first provide a review of existing literature in ‘existential ludology’ - work in game studies which considers our engagement with gameworlds from an existential perspective. In the second part of the chapter, we then engage with some of the most notable ideas of the Norwegian philosopher Peter Wessel Zapffe. Zapffe understood human life as inherently meaningless and identified four ways in which human beings typically protect themselves from the existential panic that accompanies the awareness of that meaninglessness: isolation, anchoring, distraction, and sublimation. These four categories are used as the foundation for an examination of gameworlds as technologies for repressing existential panic.
URI: https://www.um.edu.mt/library/oar/handle/123456789/85566
ISBN: 9789463726221
Appears in Collections:Scholarly Works - InsDG

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