Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/93986
Title: Digital games and escapism
Authors: Calleja, Gordon
Keywords: Video games -- Psychological aspects
Escape (Psychology) -- Computer games
Video gamers -- Psychology
Virtual reality -- Psychological aspects
Issue Date: 2010
Publisher: Sage
Citation: Calleja, G. (2010). Digital games and escapism. Games and Culture, 5(4), 335-353.
Abstract: Digital games are often viewed as being inherently escapist on two counts. First, they are the shining proponents of cutting edge virtuality, embodying the alluring unreality of something erroneously conceived of existing on the other side of a screen. A second reason for associating games with escapism relates to a common perception of play and games as opposite of seriousness and work and somehow set apart from the ordinary, everyday life. The paper discusses the nature of escapism and relates it to the above theoretical issues which contribute to a view of digital games as inherently escapist. The paper proposes a renewed view on digital games and escapism that takes into account their distinctive qualities and their role in everyday life.
URI: https://www.um.edu.mt/library/oar/handle/123456789/93986
Appears in Collections:Scholarly Works - InsDG

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