Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/96991
Title: Game immersion : the experience of virtual environment habitation
Other Titles: Routledge handbook of philosophy of games
Authors: Calleja, Gordon
Keywords: Video games -- Psychological aspects
Video games -- Psychology
Human-computer interaction
Issue Date: 2022
Publisher: Routledge Press
Citation: Gordon, C. (2022). Game immersion : the experience of virtual environment habitation. In J. R. Sageng (Ed.), Routledge Handbook of Philosophy of Games. Routledge Press.
Abstract: This chapter explores the concept of immersion from a variety of perspectives. It argues that the use of the term immersion within a variety of fields including game studies, media studies, presence theory, HCI, media psychology and others, has been highly problematic and has led to considerable confusion as to the precise meaning of the term, and, more problematically, the experience of embodiment, habitation and agential expression within a virtual environment that the term is often used to refer to. Aside from identifying the challenges to a clear understanding of the concept of immersion, I will argue for a replacement of the term immersion with that of incorporation; a term that more adequately captures the nuances of the nature of the experiential phenomenon in question.
URI: https://www.um.edu.mt/library/oar/handle/123456789/96991
Appears in Collections:Scholarly Works - InsDG

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