Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/98064| Title: | Virtual existentialism : meaning and subjectivity in virtual worlds |
| Authors: | Gualeni, Stefano Vella, Daniel |
| Keywords: | Computer games -- Design Games -- Philosophy Virtual reality Games -- Design |
| Issue Date: | 2020 |
| Publisher: | Springer |
| Citation: | Gualeni, S., & Vella, D. (2020). Virtual existentialism : meaning and subjectivity in virtual worlds. Springer. |
| Abstract: | This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/98064 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Virtual existentialism.pdf Restricted Access | 2.13 MB | Adobe PDF | View/Open Request a copy |
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