Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/98064
Title: Virtual existentialism : meaning and subjectivity in virtual worlds
Authors: Gualeni, Stefano
Vella, Daniel
Keywords: Computer games -- Design
Games -- Philosophy
Virtual reality
Games -- Design
Issue Date: 2020
Publisher: Springer
Citation: Gualeni, S., & Vella, D. (2020). Virtual existentialism : meaning and subjectivity in virtual worlds. Springer.
Abstract: This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual Existentialism will be useful for scholars working in the fields of philosophy, anthropology, media studies, and digital game studies.
URI: https://www.um.edu.mt/library/oar/handle/123456789/98064
Appears in Collections:Scholarly Works - InsDG

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