Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/26617
Title: Digital game involvement : a conceptual model
Authors: Calleja, Gordon
Keywords: Video games
Internet games industry
Human-computer interaction
Shared virtual environments
Issue Date: 2007
Publisher: Sage Publications, Inc.
Citation: Calleja, G. (2007). Digital game involvement : a conceptual model. Games and Culture, 2(3), 236-260.
Abstract: This article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.
URI: https://www.um.edu.mt/library/oar//handle/123456789/26617
Appears in Collections:Scholarly Works - InsDG

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