Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29888
Title: The Mario AI championship 2009-2012
Authors: Togelius, Julian
Shaker, Noor
Karakovskiy, Sergey
Yannakakis, Georgios N.
Keywords: Super Mario Bros. (Game)
Computer games -- Design
Artificial intelligence
Issue Date: 2013
Publisher: AI Access Foundation
Citation: Togelius, J., Shaker, N., Karakovskiy, S., & Yannakakis, G. N. (2013). The Mario AI championship 2009-2012. AI Magazine, 34(3), 89-92.
Abstract: We give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on human-like game-playing be- haviour. We also outline some lessons learned from the competition and its future. The paper is written by the four organisers of the competition.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29888
Appears in Collections:Scholarly Works - InsDG

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