Skip navigation
Home
Browse
Communities
& Collections
Browse Items by:
Author
Title
Subject
Issue Date
Material Type
Language
Access Rights
Help
OAR@UM Help
FAQs
OAR@UM Policies
Submission Forms
Sign on to:
My OAR@UM
OAR@UM
Browsing by Subject Video games -- Design
Jump to:
0-9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
or enter first few letters:
Sort by:
title
issue date
submit date
In order:
Ascending
Descending
Results/Page
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Authors/Record:
All
1
5
10
15
20
25
30
35
40
45
50
Showing results 8 to 27 of 52
< previous
next >
Issue Date
Title
Author(s)
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2016
Collision prediction of multiple moving objects
Papp, Juraj
2021
Combining wave function collapse and evolutionary algorithms for controlled content generation
Brellas, Ioannis (2021)
2021
Contrastive learning of generalized game representations
Trivedi, Chintan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2023
Customers' emotions and openness to product co-creation : an empirical analysis based on EEG data
Biercewicz, Konrad
;
Wiścicka-Fernando, Małgorzata
2017-11-01
A dialogue concerning 'doing philosophy with and within computer games' - or : twenty rainy minutes in Krakow
Westerlaken, Michelle
;
Gualeni, Stefano
2021
Discrete versus ordinal time-continuous believability assessment
Pacheco, Cristiana
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Perez-Liebana, Diego
2020
Dungeons & replicants : automated game balancing via deep player behavior modeling
Pfau, Johannes
;
Liapis, Antonios
;
Volkmar, Georg
;
Yannakakis, Georgios N.
;
Malaka, Rainer
2013
The end : aesthetic and ludic topoi in digital entertainment
Canossa, Alessandro
;
Calleja, Gordon
2018
Evolutionary computation and games tutorial
Togelius, Julian
;
Risi, Sebastian
;
Yannakakis, Georgios N.
2018
Evolving missions for Dwarf Quest dungeons
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Executing solution for non-linear narrative structures in video games
Zammit Guglielmi, Jeanluke (2022)
2021
An experimental redesign of historical Maltese architecture for use in virtual 3D environments
Agius, Gabriel (2021)
2017-03
Experimental, experiential game design
Portelli, Jean-Luc
2016
Exploring the visual styles of arcade game assets
Liapis, Antonios
2022
The fictional incompleteness of digital gameworlds
Van de Mosselaer, Nele
;
Gualeni, Stefano
2013-05-14
A framework for biometric playtesting of games
Janssen, Dirk
;
Calvi, Licia
;
Gualeni, Stefano
2023
From the lab to the wild : affect modeling via privileged information
Makantasis, Konstantinos
;
Pinitas, Kosmas
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2011
Game studies
Calleja, Gordon
;
Callus, Ivan
2015
Games, literature and imagination
Calleja, Gordon