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Browsing by Author Togelius, Julian
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Showing results 64 to 83 of 120
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Issue Date
Title
Author(s)
2021
Learning controllable content generators
Earle, Sam
;
Edwards, Maria
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2019
Level design patterns in 2D games
Khalifa, Ahmed
;
De Mesentier Silva, Fernando
;
Togelius, Julian
2012
Limitations of choice-based interactive evolution for game level design
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2021
Lode Encoder : AI-constrained co-creativity
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Togelius, Julian
2017
Marahel : a language for constructive level generation
Khalifa, Ahmed
;
Togelius, Julian
2010
The Mario AI championship
Karakovskiy, Sergey
;
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
2013
The Mario AI championship 2009-2012
Togelius, Julian
;
Shaker, Noor
;
Karakovskiy, Sergey
;
Yannakakis, Georgios N.
2020
Mario level generation from mechanics using scene stitching
Cerny Green, Michael
;
Mugrai, Luvneesh
;
Khalifa, Ahmed
;
Togelius, Julian
2016
Matching games and algorithms for general video game playing
Bontrager, Philip
;
Khalifa, Ahmed
;
Mendes, Andre
;
Togelius, Julian
2020
Mech-Elites : illuminating the mechanic space of GVG-AI
Charity, Megan
;
Cerny Green, Michael
;
Khalifa, Ahmed
;
Togelius, Julian
2015
MiniDungeons 2 : an experimental game for capturing and modeling player decisions
Holmgård, Christoffer
;
Togelius, Julian
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2010
Modeling player experience for content creation
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2009
Modeling player experience in Super Mario Bros
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2011
Modelling and evaluation of complex scenarios with the Strategy Game Description Language
Manhlmann, Tobias
;
Togelius, Julian
;
Yannakakis, Georgios N.
2016
Modifying MCTS for human-like general video game playing
Khalifa, Ahmed
;
Isaksen, Aaron
;
Togelius, Julian
;
Nealen, Andy
2015-11
Monte-Carlo tree search for persona based player modeling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2017
Multi-objective adaptation of a parameterized GVGAI agent towards several games
Khalifa, Ahmed
;
Preuss, Mike
;
Togelius, Julian
2020
Multi-objective level generator generation with Marahel
Khalifa, Ahmed
;
Togelius, Julian
2010-08
Multiobjective exploration of the StarCraft map space
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
2016
Murder mystery generation from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian