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|Title:||The Mario AI championship 2009-2012|
Yannakakis, Georgios N.
|Keywords:||Super Mario Bros. (Game)|
Computer games -- Design
|Publisher:||AI Access Foundation|
|Citation:||Togelius, J., Shaker, N., Karakovskiy, S., & Yannakakis, G. N. (2013). The Mario AI championship 2009-2012. AI Magazine, 34(3), 89-92.|
|Abstract:||We give a brief overview of the Mario AI Championship, a series of competitions based on an open source clone of the seminal platform game Super Mario Bros. The competition has four tracks. The gameplay and learning tracks resemble traditional reinforcement learning competitions, the Level generation track focuses on the generation of entertaining game levels, and the Turing Test track focuses on human-like game-playing be- haviour. We also outline some lessons learned from the competition and its future. The paper is written by the four organisers of the competition.|
|Appears in Collections:||Scholarly Works - InsDG|
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