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Browsing by Subject Computer games
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Showing results 86 to 105 of 113
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Issue Date
Title
Author(s)
2011
Optimizing visual properties of game content through neuroevolution
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2019
Orchestrating game generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Nelson, Mark J.
;
Preuss, Mike
;
Bidarra, Rafael
2020
Orchestrating the generation of game facets via a model of gameplay
Karavolos, Konstantinos Daniel (2020)
2004
Ordering functions for game playing
Captur, David (2004)
2015
A panorama of artificial and computational intelligence in games
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Player experience in FPS games
Aquilina, Luke (2015)
2013
Player modeling
Yannakakis, Georgios N.
;
Spronck, Pieter
;
Loiacono, Daniele
;
Andre, Elisabeth
2009
Preference learning for cognitive modeling : a case study on entertainment preferences
Yannakakis, Georgios N.
;
Maragoudakis, Manolis
;
Hallam, John
2007
Preliminary studies for capturing entertainment through physiology in physical play
Yannakakis, Georgios N.
;
Hallam, John
;
Lund, Henrik Hautop
2014-08
Procedural generation of music-guided weapons
Cachia, William
;
Aquilina, Luke
;
Martinez, Hector P.
;
Yannakakis, Georgios N.
2015
Procedural personas as critics for dungeon generation
Liapis, Antonios
;
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Togelius, Julian
2006
Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
Yannakakis, Georgios N.
;
Hallam, John
2008
The question concerning avatars : a review of Rune Klevjerās doctoral dissertation
Calleja, Gordon
2022
RankNEAT : outperforming stochastic gradient search in preference learning tasks
Pinitas, Kosmas
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2011
Rating vs. preference : a comparative study of self-reporting
Yannakakis, Georgios N.
;
Hallam, John
2011
Rating vs. preference : a comparative study of self-reporting
Yannakakis, Georgios N.
;
Hallam, John
2006
(Re)Incorporation : game immersion and involvement revised
Calleja, Gordon
2014
Searching for sentient design tools for game development
Liapis, Antonios
2015
Sonancia : sonification of procedurally generated game levels
Lopes, Phil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Spectrum : exploring the effects of player experience of game design
Portelli, Jean-Luc (2015)