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Showing results 86 to 105 of 113 < previous   next >
Issue DateTitleAuthor(s)
2011Optimizing visual properties of game content through neuroevolutionLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2019Orchestrating game generationLiapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael
2020Orchestrating the generation of game facets via a model of gameplayKaravolos, Konstantinos Daniel (2020)
2004Ordering functions for game playingCaptur, David (2004)
2015A panorama of artificial and computational intelligence in gamesYannakakis, Georgios N.; Togelius, Julian
2015Player experience in FPS gamesAquilina, Luke (2015)
2013Player modelingYannakakis, Georgios N.; Spronck, Pieter; Loiacono, Daniele; Andre, Elisabeth
2009Preference learning for cognitive modeling : a case study on entertainment preferencesYannakakis, Georgios N.; Maragoudakis, Manolis; Hallam, John
2007Preliminary studies for capturing entertainment through physiology in physical playYannakakis, Georgios N.; Hallam, John; Lund, Henrik Hautop
2014-08Procedural generation of music-guided weaponsCachia, William; Aquilina, Luke; Martinez, Hector P.; Yannakakis, Georgios N.
2015Procedural personas as critics for dungeon generationLiapis, Antonios; Holmgard, Christoffer; Yannakakis, Georgios N.; Togelius, Julian
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2008The question concerning avatars : a review of Rune Klevjerā€™s doctoral dissertationCalleja, Gordon
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2011Rating vs. preference : a comparative study of self-reportingYannakakis, Georgios N.; Hallam, John
2011Rating vs. preference : a comparative study of self-reportingYannakakis, Georgios N.; Hallam, John
2006(Re)Incorporation : game immersion and involvement revisedCalleja, Gordon
2014Searching for sentient design tools for game developmentLiapis, Antonios
2015Sonancia : sonification of procedurally generated game levelsLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2015Spectrum : exploring the effects of player experience of game designPortelli, Jean-Luc (2015)