Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/119142
Title: Towards gesture based assistive technology for persons experiencing involuntary muscle contractions
Other Titles: Computer-human interaction research and applications
Authors: Pocock, Christine
Porter, Chris
Agius, May
Keywords: Self-help devices for people with disabilities
Gesture recognition (Computer science)
Assistive computer technology
Human-computer interaction
Muscles -- Diseases -- Patients -- Rehabilitation
Issue Date: 2023
Publisher: Springer Nature Switzerland
Citation: Pocock, C., Porter, C., & Agius, M. (2023). Towards Gesture Based Assistive Technology for Persons Experiencing Involuntary Muscle Contractions. In H.P. da Silva, & P. Cipresso (Eds.), Computer-Human Interaction Research and Applications. CHIRA 2023. Communications in Computer and Information Science, vol. 1996 (pp. 53-68). Cham: Springer Nature Switzerland.
Abstract: This research investigates the viability of leveraging Machine Learning (ML) algorithms to develop gesture recognition systems that may benefit people who experience involuntary muscle contractions. This presents distinct challenges, such as the reduced ability to perform gestures accurately and repeatedly (flawed gestures) as well as the ability to provide sufficient data to pre-train models. This investigation revolves around three shortlisted gesture recognition algorithms which were evaluated in a controlled lab environment. The primary objective was to observe specific characteristics such as robustness under different simulated conditions, training requirements, as well as classification latency and accuracy. Results show distinct properties for each shortlisted algorithm. k- Nearest Neighbour (KNN) with Dynamic Time Warping (DTW), or KNN-DTW, is well suited where accurate gesture training is challenging due to frequent involuntary movements. Although this approach works well with one sample, the classification response time is significantly longer than KNN and Support Vector Machine (SVM). However, timing may not always be a priority, depending on the context of use. On the other hand, when real-time responses are necessary, KNN and SVM both offer a good level of performance. These, however, rely on training data to produce accurate classifications, in which case the user must be able to perform gestures in a reasonably repeatable manner. This work also presents a dataset of 1600 samples for four gesture classes, including a corresponding set of flawed gesture samples for each class.
URI: https://www.um.edu.mt/library/oar/handle/123456789/119142
ISBN: 9783031494253
Appears in Collections:Scholarly Works - FacHScCT
Scholarly Works - FacICTCIS

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