Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/144540
Title: Conclusions [Interactive sketch-based interfaces and modelling for design]
Other Titles: Interactive sketch-based interfaces and modelling for design
Authors: Bonnici, Alexandra
Camilleri, Kenneth P.
Keywords: Human-computer interaction
Engineering graphics
Engineering -- Graphic methods
Computer graphics -- Computer programs
Image processing -- Digital techniques
Three-dimensional display systems
Deep learning (Machine learning)
Issue Date: 2023
Publisher: River Publishers
Citation: Bonnici, A., & Camilleri, K. P. (2023). Conclusions. In A. Bonnici, & K. P. Camilleri (Eds.), Interactive sketch-based interfaces and modelling for design (pp. 263-273). Denmark: River Publishers.
Abstract: In this book, we presented a holistic picture of sketch-based interactions from two-dimensional sketching in physical and digital ink to sketch interactions in the three-dimensions (3D) domain, presenting the technologies and algorithms needed to tackle the interpretation and use of sketches as well as discussing open issues and limitations of existing techniques. We started the book by noting that there are different types of sketching styles that are used throughout the design process, starting with simple, fast concept sketches which serve for design exploration and ideation, to more detailed technical drawings. We note that drawings are used as a means of communication between clients, designers, and peers and that creating three-dimensional prototypes rapidly and efficiently are advantageous and necessary to idea exploration, giving different application examples and scenarios in Chapter 9. [extract].
URI: https://www.um.edu.mt/library/oar/handle/123456789/144540
ISBN: 9788770227704
Appears in Collections:Scholarly Works - FacEngSCE

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