Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence

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Issue DateTitleAuthor(s)
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2005AI game development : synthetic creatures with learning and reactive behaviors [Book Review]Yannakakis, Georgios N.
2005AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]Yannakakis, Georgios N.
2020-03Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viabilityGualeni, Stefano
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2021Artificial intelligence for designing gamesLiapis, Antonios
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2018AtDELFI : automatically designing legible, full instructions for gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2015Automatic game script generationKhalifa, Ahmed
2015Automatic puzzle level generation : a general approach using a description languageKhalifa, Ahmed; Fayek, Magda
2020Baba is Y’all : collaborative mixed-initiative level designCharity, Megan; Khalifa, Ahmed; Togelius, Julian
2016Boosting computational creativity with human interaction in mixed-initiative co-creation tasksLiapis, Antonios; Yannakakis, Georgios N.
2020Bootstrapping conditional GANs for video game level generationRodriguez Torrado, Ruben; Khalifa, Ahmed; Cerny Green, Michael; Justesen, Niels; Risi, Sebastian; Togelius, Julian
2007Capturing player enjoyment in computer gamesYannakakis, Georgios N.; Hallam, John
2014The case for a mixed-initiative collaborative neuroevolution approachRisi, Sebastian; Zhang, Jinhong; Taarnby, Rasmus; Greve, Peter; Piskur, Jan; Liapis, Antonios; Togelius, Julian
2012Co-creating game content using an adaptive model of user tasteLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2020Collaborative agent gameplay in the Pandemic board gameSfikas, Konstantinos; Liapis, Antonios
2006Comparative fun analysis in the innovative playware game platformYannakakis, Georgios N.; Hallam, John; Lund, Henrik Hautop