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Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence
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Showing results 1 to 20 of 141
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Issue Date
Title
Author(s)
2015
Adapting virtual camera behaviour through player modelling
Burelli, Paolo
;
Yannakakis, Georgios N.
2014
AI for general strategy game playing
Nielsen, Jon Lau
;
Fedder Jensen, Benjamin
;
Mahlmann, Tobias
;
Yannakakis, Georgios N.
2005
AI game development : synthetic creatures with learning and reactive behaviors [Book Review]
Yannakakis, Georgios N.
2005
AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]
Yannakakis, Georgios N.
2020-03
Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability
Gualeni, Stefano
2019
Artificial general intelligence in games : where play meets design and user experience
Thawonmas, Ruck
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Artificial intelligence for designing games
Liapis, Antonios
2012
Assessing believability
Togelius, Julian
;
Yannakakis, Georgios N.
;
Karakovskiy, Sergey
;
Shaker, Noor
2018
AtDELFI : automatically designing legible, full instructions for games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Nealen, Andy
;
Togelius, Julian
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2015
Automatic game script generation
Khalifa, Ahmed
2015
Automatic puzzle level generation : a general approach using a description language
Khalifa, Ahmed
;
Fayek, Magda
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2016
Boosting computational creativity with human interaction in mixed-initiative co-creation tasks
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Bootstrapping conditional GANs for video game level generation
Rodriguez Torrado, Ruben
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Justesen, Niels
;
Risi, Sebastian
;
Togelius, Julian
2007
Capturing player enjoyment in computer games
Yannakakis, Georgios N.
;
Hallam, John
2014
The case for a mixed-initiative collaborative neuroevolution approach
Risi, Sebastian
;
Zhang, Jinhong
;
Taarnby, Rasmus
;
Greve, Peter
;
Piskur, Jan
;
Liapis, Antonios
;
Togelius, Julian
2012
Co-creating game content using an adaptive model of user taste
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2020
Collaborative agent gameplay in the Pandemic board game
Sfikas, Konstantinos
;
Liapis, Antonios
2006
Comparative fun analysis in the innovative playware game platform
Yannakakis, Georgios N.
;
Hallam, John
;
Lund, Henrik Hautop