Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence

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Issue DateTitleAuthor(s)
2019PAGAN : Platform for Audiovisual General-purpose ANnotationMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2018Pairing character classes in a deathmatch shooter game via a deep-learning surrogate modelKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2020PCGRL : procedural content generation via reinforcement learningKhalifa, Ahmed; Bontrager, Philip; Earle, Sam; Togelius, Julian
2014Personas versus clones for player decision modellingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2021The pixels and sounds of emotion : general-purpose representations of arousal in gamesMakantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2020Play with one’s feelings : a study on emotion awareness for player experienceSekhavat, Yoones A.; Roohi, Samad; Mohammadi, Hesam Sakian; Yannakakis, Georgios N.
2005Player modeling impact on player’s entertainment in computer gamesYannakakis, Georgios N.; Maragoudakis, Manolis
2021Playing against the board : rolling horizon evolutionary algorithms against pandemicSfikas, Konstantinos; Liapis, Antonios
2015The preference learning toolboxFarrugia, Vincent E.; Martinez, Hector P.; Yannakakis, Georgios N.
2017“Press Space To Fire” : automatic video game tutorial generationCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian
2021Privileged information for modeling affect in the wildMakantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019Procedural content generation through quality-diversityGravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2018Real-world data as a seedLiapis, Antonios
2018Recomposing the Pokémon color paletteLiapis, Antonios
2020Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritageKontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma
2021The road to AI literacy education : from pedagogical needs to tangible game designZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2020Rotation, translation, and cropping for zero-shot generalizationYe, Chang; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2005A scheme for creating digital entertainment with substanceYannakakis, Georgios N.; Hallam, John