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Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence
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Showing results 104 to 123 of 141
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Issue Date
Title
Author(s)
2019
PAGAN : Platform for Audiovisual General-purpose ANnotation
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
PCGRL : procedural content generation via reinforcement learning
Khalifa, Ahmed
;
Bontrager, Philip
;
Earle, Sam
;
Togelius, Julian
2014
Personas versus clones for player decision modelling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
The pixels and sounds of emotion : general-purpose representations of arousal in games
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Play with one’s feelings : a study on emotion awareness for player experience
Sekhavat, Yoones A.
;
Roohi, Samad
;
Mohammadi, Hesam Sakian
;
Yannakakis, Georgios N.
2005
Player modeling impact on player’s entertainment in computer games
Yannakakis, Georgios N.
;
Maragoudakis, Manolis
2021
Playing against the board : rolling horizon evolutionary algorithms against pandemic
Sfikas, Konstantinos
;
Liapis, Antonios
2015
The preference learning toolbox
Farrugia, Vincent E.
;
Martinez, Hector P.
;
Yannakakis, Georgios N.
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2021
Privileged information for modeling affect in the wild
Makantasis, Konstantinos
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2006
Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
Yannakakis, Georgios N.
;
Hallam, John
2022
RankNEAT : outperforming stochastic gradient search in preference learning tasks
Pinitas, Kosmas
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
Real-world data as a seed
Liapis, Antonios
2018
Recomposing the Pokémon color palette
Liapis, Antonios
2020
Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritage
Kontiza, Kalliopi
;
Liapis, Antonios
;
Jones, Catherine Emma
2021
The road to AI literacy education : from pedagogical needs to tangible game design
Zammit, Marvin
;
Voulgari, Iro
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Rotation, translation, and cropping for zero-shot generalization
Ye, Chang
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2005
A scheme for creating digital entertainment with substance
Yannakakis, Georgios N.
;
Hallam, John