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Issue Date
Title
Author(s)
2018-06
Enhancing health care via affective computing
Yannakakis, Georgios N.
2012
Guest editorial : special issue on computational aesthetics in games
Browne, Cameron
;
Yannakakis, Georgios N.
;
Colton, Simon
2015-11
Multi-level evolution of shooter levels
Cachia, William
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Procedural personas as critics for dungeon generation
Liapis, Antonios
;
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Togelius, Julian
2012
Towards player-driven procedural content generation
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2019
PAGAN : Platform for Audiovisual General-purpose ANnotation
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2011
The 2010 IEEE conference on computational intelligence and games report
Yannakakis, Georgios N.
;
Togelius, Julian
2009
Real-time game adaptation for optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2015-09
Grounding truth via ordinal annotation
Yannakakis, Georgios N.
;
Martinez, Hector P.
2013-05
Village voices : an adaptive game for conflict resolution
Khaled, Rilla
;
Yannakakis, Georgios N.
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Author
11
Karpouzis, Kostas
10
Gravina, Daniele
10
Khaled, Rilla
10
Lopes, Phil
8
Burelli, Paolo
8
Karavolos, Daniel
8
Preuss, Mike
7
Asteriadis, Stylianos
7
Cheong, Yun-Gyung
.
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95
Human-computer interaction
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Artificial intelligence
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Computer games -- Design
58
Computer games
51
Level design (Computer science)
28
Machine learning
27
Evolutionary computation
25
Video games
20
Computer games -- Design and cons...
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