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Title: Social interactive learning in multiplayer games
Other Titles: Serious games and edutainment applications
Authors: Camilleri, Vanessa
Busuttil, Leonard
Montebello, Matthew
Keywords: Learning
Internet in education -- Case studies
Educational games
Games -- Social aspects -- Research
Issue Date: 2011
Publisher: Springer London
Citation: Camilleri, V., Busuttil, L., & Montebello, M. (2011). Social interactive learning in multiplayer games. In M. Ma, A. Oikonomou, & L. C. Jain (Eds.), Serious games and edutainment applications (pp. 481-501). London: Springer.
Abstract: The way people have been learning and living is constantly evolving. Whereas, a couple of decades ago, society required a workforce dominated primarily by the ‘production-line’ paradigm, nowadays the balance has tipped towards the necessity of a work-force which is dynamic, innovative, creative, and able to deal with problems in the most efficient manner. These characteristics are most often inherent of ‘Gamers’ or that section of the work-force which society is harbouring. This chapter will explore some of the characteristics, which games are capable of extracting and extrapolate them to a learning continuum shifting from the individual to the more collaborative framework. Ultimately this chapter aims to show why a shift in the mentality needs to occur when it comes to education and learning, as we move forward in the same steps which games have successfully undertaken.
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