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Title: A computational approach towards conflict resolution for serious games
Authors: Cheong, Yun-Gyung
Khaled, Rilla
Grappiolo, Corrado
Campos, Joana
Martinho, Carlos
Ingram, Gordon P. D.
Paiva, Ana
Yannakakis, Georgios N.
Keywords: Video games
Conflict management
Issue Date: 2011
Publisher: Foundations of Digital Games
Citation: Cheong, Y. G., Khaled, R., Grappiolo, C., Campos, J., Martinho, C., Ingram G. P. D... & Yannakakis, G. N. (2011). A computational approach towards conflict resolution for serious games. Sixth International Conference on the Foundations of Digital Games, Bordeaux.
Abstract: Conflict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.
Appears in Collections:Scholarly Works - InsDG

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