Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/66174
Title: Game against the machine
Authors: Karavolos, Daniel
Gravina, Daniele
Keywords: Computer games -- Design
Level design (Computer science)
Artificial intelligence
Simulation methods
Issue Date: 2018
Publisher: University of Malta
Citation: Karavolos , D., & Gravina, D. (2018). Game against the machine. THINK Magazine, 22, 38-43.
Abstract: Artificial Intelligence is being trained to make weapons and predict the outcome of battles. But fear not—there is no nefarious purpose behind this work at The Institute of Digital Games; the research intends to make games more balanced and enjoyable.
URI: https://www.um.edu.mt/library/oar/handle/123456789/66174
Appears in Collections:Scholarly Works - InsDG
Think Magazine, Issue 22
Think Magazine, Issue 22

Files in This Item:
File Description SizeFormat 
Game_against_the_machine_2018.pdf1.32 MBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.