The Conference, which was held against the idyllic backdrop of the blue and white buildings along the coast of Santorini, was attended by over 100 international experts in the field of artificial intelligence and games. Seven members of the IDG presented a variety of papers and and also had the opportunity to lead tutorials.
Owen Sacco presented his vision of generating or blending games based on the rich semantic data found online in fansites, walkthroughs, and entertainment platforms.
The CIG four-day conference, with 68 papers presented and over 100 attendees, was a success and remains the most prominent gathering of researchers in artificial and computational intelligence and games. Tired but content at having disseminated seminal work, the IDG academics are looking forward to next year’s CIG in New York.