Antonios Liapis is currently a lecturer at the University of Malta (October 2015). He received his 5-year Diploma (2007) in Electrical and Computer Engineering from the National Technical University of Athens and the M.Sc. (2011) and Ph.D. (2014) in Information Technology from the IT University of Copenhagen. He has been recently employed at the University of Malta (2014-2015) as a post-doctoral researcher.
Antonios Liapis does research on the crossroads of game design, artificial intelligence and computational creativity. More specifically, he explores the limits of computational input to the human-driven design process in computer-aided design tools. Beyond AI-assisted game design, his research pursuits revolve around procedural content generation, digital aesthetics, evolutionary computation, neuroevolution and constrained optimization. He has published over 30 international conference and workshop papers and 2 journal papers in the aforementioned fields, and has won several best paper awards. His research has been supported by numerous European grants. He has worked in the following FP7 projects: SIREN, C2Learn and AutoGameDesign and in the H2020 projects CrossCult, ENVISAGE and CoM_n_Play-Science.
Google scholar profile: https://scholar.google.com/citations?user=GYdcv54AAAAJ&hl=en
Procedural Content Generation
Liapis, A., Yannakakis, G.N. & Togelius, J. 2015, "Constrained Novelty Search: A Study on Game Content Generation", vol. 23, no. 1, pp. 101-129.
Liapis, A., Yannakakis, G.N. & Togelius, J. 2012, "Adapting Models of Visual Aesthetics for Personalized Content Creation", vol. 4, no. 3, pp. 213-228.