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Dr Antonios Liapis
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Dr Antonios Liapis

Dr Antonios Liapis

Ph.D.(I.T.U., Copenhagen)

Lecturer
Institute of Digital Games
Institute of Digital Games Building
University of Malta
Msida

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Biography

Antonios Liapis is currently a lecturer at the University of Malta (October 2015). He received his 5-year Diploma (2007) in Electrical and Computer Engineering from the National Technical University of Athens and the M.Sc. (2011) and Ph.D. (2014) in Information Technology from the IT University of Copenhagen. He has been recently employed at the University of Malta (2014-2015) as a post-doctoral researcher.

Antonios Liapis does research on the crossroads of game design, artificial intelligence and computational creativity. More specifically, he explores the limits of computational input to the human-driven design process in computer-aided design tools. Beyond AI-assisted game design, his research pursuits revolve around procedural content generation, digital aesthetics, evolutionary computation, neuroevolution and constrained optimization. He has published over 30 international conference and workshop papers and 2 journal papers in the aforementioned fields, and has won several best paper awards. His research has been supported by numerous European grants. He has worked in the following FP7 projects: SIREN, C2Learn and AutoGameDesign and in the H2020 projects CrossCult and ENVISAGE.

Google scholar profile: https://scholar.google.com/citations?user=GYdcv54AAAAJ&hl=en

Research Interests & Publications

Research Interests

  • Artificial Intelligence
  • Procedural Content Generation
  • Computational Creativity
  • Human-Computer Interaction
  • Game Development


Selected Publications

Barros, G.A.B., Liapis, A. & Togelius, J. 2016, "Playing with Data: Procedural Generation of Adventures from Open Data", Proceedings of the International Joint Conference of DiGRA and FDG.

Gravina, D., Liapis, A. & Yannakakis, G.N. 2016, "Surprise Search: Beyond Objectives and Novelty", Proceedings of the Genetic and Evolutionary Computation ConferenceACM, .

Liapis, A., Yannakakis, G.N. & Togelius, J. 2015, "Constrained Novelty Search: A Study on Game Content Generation", vol. 23, no. 1, pp. 101-129.

Lopes, P., Liapis, A. & Yannakakis, G.N. 2015, "Targeting Horror via Level and Soundscape Generation", Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference.

Liapis, A., Yannakakis, G.N. & Togelius, J. 2014, "Computational Game Creativity", Proceedings of the Fifth International Conference on Computational Creativity.

Yannakakis, G.N., Liapis, A. & Alexopoulos, C. 2014, "Mixed-Initiative Co-Creativity", Proceedings of the 9th Conference on the Foundations of Digital Games.

Liapis, A., Yannakakis, G.N. & Togelius, J. 2013, "Sentient Sketchbook: Computer-Aided Game Level Authoring", Proceedings of the 8th Conference on the Foundations of Digital Games, pp. 213.

Liapis, A., Yannakakis, G.N. & Togelius, J. 2013, "Sentient World: Human-Based Procedural Cartography" in Proceedings of Evolutionary and Biologically Inspired Music, Sound, Art and Design (EvoMusArt) Springer, , pp. 180-191.

Liapis, A., Yannakakis, G.N. & Togelius, J. 2013, "Towards a Generic Method of Evaluating Game Levels", Proceedings of the AAAI Artificial Intelligence for Interactive Digital Entertainment Conference.

Liapis, A., Yannakakis, G.N. & Togelius, J. 2012, "Adapting Models of Visual Aesthetics for Personalized Content Creation", vol. 4, no. 3, pp. 213-228.

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