Showing results 8 to 46 of 46
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Issue Date | Title | Author(s) |
2021 | Deep learning for procedural content generation | Liu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian |
2017 | DeepTingle | Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian |
2019 | ELIMINATION from design to analysis | Khalifa, Ahmed; Gopstein, Dan; Togelius, Julian |
2017 | Evolving game-specific UCB alternatives for general video game playing | Bravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian |
2016 | Evolving UCT alternatives for general video game playing | Bravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian |
2019 | Game complexity vs strategic depth | Stephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander |
2021 | Game mechanic alignment theory and discovery | Cerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian |
2020 | General level generation | Khalifa, Ahmed |
2019 | General video game AI : a multitrack framework for evaluating agents, games, and content generation algorithms | Perez-Liebana, Diego; Liu, Jialin; Khalifa, Ahmed; Gaina, Raluca D.; Togelius, Julian; Lucas, Simon M. |
2016 | General video game level generation | Khalifa, Ahmed; Perez-Liebana, Diego; Lucas, Simon M.; Togelius, Julian |
2017 | General video game rule generation | Khalifa, Ahmed; Cerny Green, Michael; Perez-Liebana, Diego; Togelius, Julian |
2018 | Generating levels that teach mechanics | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Nealen, Andy; Togelius, Julian |
2022 | Generative personas that behave and experience like humans | Barthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | A hybrid search agent in Pommerman | Zhou, Hongwei; Gong, Yichen; Mugrai, Luvneesh; Khalifa, Ahmed; Nealen, Andy; Togelius, Julian |
2018 | Illuminating generalization in deep reinforcement learning through procedural level generation | Justesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian |
2021 | Illuminating Mario scenes in the latent space of a generative adversarial network | Fontaine, Matthew C.; Liu, Ruilin; Khalifa, Ahmed; Modi, Jignesh; Togelius, Julian; Hoover, Amy K.; Nikolaidis, Stefanos |
2019 | Intentional computational level design | Khalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian |
2021 | Learning controllable content generators | Earle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian |
2019 | Level design patterns in 2D games | Khalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian |
2015 | Literature review of procedural content generation in puzzle games | Khalifa, Ahmed; Fayek, Magda |
2021 | Lode Encoder : AI-constrained co-creativity | Bhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian |
2017 | Marahel : a language for constructive level generation | Khalifa, Ahmed; Togelius, Julian |
2020 | Mario level generation from mechanics using scene stitching | Cerny Green, Michael; Mugrai, Luvneesh; Khalifa, Ahmed; Togelius, Julian |
2016 | Matching games and algorithms for general video game playing | Bontrager, Philip; Khalifa, Ahmed; Mendes, Andre; Togelius, Julian |
2020 | Mech-Elites : illuminating the mechanic space of GVG-AI | Charity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian |
2021 | Mixed-initiative level design with RL brush | Delarosa, Omar; Dong, Hang; Ruan, Mindy; Khalifa, Ahmed |
2016 | Modifying MCTS for human-like general video game playing | Khalifa, Ahmed; Isaksen, Aaron; Togelius, Julian; Nealen, Andy |
2017 | Multi-objective adaptation of a parameterized GVGAI agent towards several games | Khalifa, Ahmed; Preuss, Mike; Togelius, Julian |
2020 | Multi-objective level generator generation with Marahel | Khalifa, Ahmed; Togelius, Julian |
2018 | Obstacle tower : a generalization challenge in vision, control, and planning | Juliani, Arthur; Khalifa, Ahmed; Berges, Vincent-Pierre; Harper, Jonathan; Teng, Ervin; Henry, Hunter; Crespi, Adam; Togelius, Julian; Lange, Danny |
2020 | PCGRL : procedural content generation via reinforcement learning | Khalifa, Ahmed; Bontrager, Philip; Earle, Sam; Togelius, Julian |
2022 | Play with emotion : affect-driven reinforcement learning | Barthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | “Press Space To Fire” : automatic video game tutorial generation | Cerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Togelius, Julian |
2019 | Procedural content generation through quality-diversity | Gravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2020 | Rotation, translation, and cropping for zero-shot generalization | Ye, Chang; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian |
2019 | "Superstition" in the network : deep reinforcement learning plays deceptive games | Bontrager, Philip; Khalifa, Ahmed; Anderson, Damien; Stephenson, Matthew; Salge, Christoph; Togelius, Julian |
2018 | Talakat : bullet hell generation through constrained map-elites | Khalifa, Ahmed; Lee, Scott; Nealen, Andy; Togelius, Julian |
2020 | Tree search vs optimization approaches for map generation | Bhaumik, Debosmita; Khalifa, Ahmed; Cerny Green, Michael; Togelius, Julian |
2019 | Two-step constructive approaches for dungeon generation | Cerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian |