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Browsing by Subject Computer games -- Design
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Showing results 111 to 130 of 152
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Issue Date
Title
Author(s)
2016-09
Platformer level design for player believability
Camilleri, Elizabeth
;
Yannakakis, Georgios N.
;
Dingli, Alexiei
2015
Player experience in FPS games
Aquilina, Luke (2015)
2005
Player modeling impact on player’s entertainment in computer games
Yannakakis, Georgios N.
;
Maragoudakis, Manolis
2015
Players in game spaces : a multi-disciplinary approach
Grech, Karl (2015)
2016
Playing with data : procedural generation of adventures from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2023
Predicting player engagement in Tom Clancy’s The Division 2 : a multimodal approach via pixels and gamepad actions
Pinitas, Kosmas
;
Renaudie, David
;
Thomsen, Mike
;
Barthet, Matthew
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Procedurally generating game content with the use of L-systems
Vella, Miguel (2021)
2016
Psychophysiology in games
Yannakakis, Georgios N.
;
Martinez, Hector P.
;
Garbarino, Maurizio
2011
Real-time motion tracking for digital games
Bonello, Yanika Tatyana (2011)
2018
Real-world data as a seed
Liapis, Antonios
2018
Recomposing the Pokémon color palette
Liapis, Antonios
2015-11
Refining the paradigm of sketching in AI-based level design
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Representing imaginary spaces : fantasy, fiction, and virtuality
Van de Mosselaer, Nele
;
Gualeni, Stefano
2020
Rotation, translation, and cropping for zero-shot generalization
Ye, Chang
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2005
A scheme for creating digital entertainment with substance
Yannakakis, Georgios N.
;
Hallam, John
2014
Searching for good and diverse game levels
Preuss, Mike
;
Liapis, Antonios
;
Togelius, Julian
2013-05
Sentient sketchbook : computer-assisted game level authoring
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2013-04
SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian