Showing results 106 to 157 of 157
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Issue Date | Title | Author(s) |
2019 | PAGAN : Platform for Audiovisual General-purpose ANnotation | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | PAGAN : video affect annotation made easy | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | A participatory approach to redesigning games for educational purposes | Savvani, Stamatia; Liapis, Antonios |
2014 | Personas versus clones for player decision modelling | Holmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2018 | Piecemeal evolution of a first person shooter level | Liapis, Antonios |
2021 | The pixels and sounds of emotion : general-purpose representations of arousal in games | Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | Play with emotion : affect-driven reinforcement learning | Barthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Playing against the board : rolling horizon evolutionary algorithms against pandemic | Sfikas, Konstantinos; Liapis, Antonios |
2016 | Playing with data : procedural generation of adventures from open data | Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian |
2023 | Predicting player engagement in Tom Clancy’s The Division 2 : a multimodal approach via pixels and gamepad actions | Pinitas, Kosmas; Renaudie, David; Thomsen, Mike; Barthet, Matthew; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Privileged information for modeling affect in the wild | Makantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Privileged information for modeling affect in the wild | Makantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2019 | Procedural content generation through quality-diversity | Gravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
2015 | Procedural personas as critics for dungeon generation | Liapis, Antonios; Holmgard, Christoffer; Yannakakis, Georgios N.; Togelius, Julian |
2012 | Prototyping an adaptive educational game for conflict resolution | Berger, Florian; Yannakakis, Georgios N.; Liapis, Antonios |
2019 | PyPLT : Python Preference Learning Toolbox | Camilleri, Elizabeth; Yannakakis, Georgios N.; Melhart, David; Liapis, Antonios |
2019 | Quality diversity through surprise | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2022 | RankNEAT : outperforming stochastic gradient search in preference learning tasks | Pinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2017-10 | RankTrace : relative and unbounded affect annotation | Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios |
2018 | Real-world data as a seed | Liapis, Antonios |
2018 | Recomposing the Pokémon color palette | Liapis, Antonios |
2015-11 | Refining the paradigm of sketching in AI-based level design | Liapis, Antonios; Yannakakis, Georgios N. |
2020 | Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritage | Kontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma |
2021 | The road to AI literacy education : from pedagogical needs to tangible game design | Zammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N. |
2014 | Searching for good and diverse game levels | Preuss, Mike; Liapis, Antonios; Togelius, Julian |
2014 | Searching for sentient design tools for game development | Liapis, Antonios |
2016 | Searching for surprise | Yannakakis, Georgios N.; Liapis, Antonios |
2022 | Seeding diversity into AI art paper type : technical paper | Zammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N. |
2013-05 | Sentient sketchbook : computer-assisted game level authoring | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2013-04 | SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refining | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2016 | Sonancia : a multi-faceted generator for horror | Lopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios |
2015 | Sonancia : sonification of procedurally generated game levels | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2018 | A study on affect model validity : nominal vs ordinal labels | Melhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios |
2019 | A study on video game review summarization | Panagiotopoulos, George; Giannakopoulos, George; Liapis, Antonios |
2022 | Supervised contrastive learning for affect modelling | Pinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2016 | Surprise search : beyond objectives and novelty | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Surprise search for evolutionary divergence | Gravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | SuSketch : surrogate models of gameplay as a design assistant | Migkotzidis, Panagiotis; Liapis, Antonios |
2020 | Tabletop roleplaying games as procedural content generators | Guzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne |
2015-11 | Targeting horror via level and soundscape generation | Lopes, Phil; Liapis, Antonios; Yannakakis, Georgios N. |
2013-10 | Towards a generic method of evaluating game levels | Liapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian |
2023 | Towards general game representations : decomposing games pixels into content and style | Trivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
2017 | Towards general models of player affect | Camilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios |
2021 | Towards general models of player experience : a study within genres | Melhart, David; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Trace it like you believe it : time-continuous believability prediction | Pacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego |
2013 | Transforming exploratory creativity with DeLeNoX | Liapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N. |
2019 | Two-step constructive approaches for dungeon generation | Cerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian |
2018 | Using a surrogate model of gameplay for automated level design | Karavolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N. |
2021 | Using dates as contextual information for personalized cultural heritage experiences | Dahroug, Ahmed; Vlachidis, Andreas; Liapis, Antonios; Bikakis, Antonis; López-Nores, Martín; Sacco, Owen; Juan Pazos-Arias, José |
2019 | Who killed Albert Einstein? From open data to murder mystery games | Barros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian |
2019 | Your gameplay says it all : modelling motivation in Tom Clancy's The Division | Melhart, David; Azadvar, Ahmad; Canossa, Alessandro; Liapis, Antonios; Yannakakis, Georgios N. |