Browsing by Author Liapis, Antonios

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Issue DateTitleAuthor(s)
2019PAGAN : Platform for Audiovisual General-purpose ANnotationMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019PAGAN : video affect annotation made easyMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2018Pairing character classes in a deathmatch shooter game via a deep-learning surrogate modelKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2019A participatory approach to redesigning games for educational purposesSavvani, Stamatia; Liapis, Antonios
2014Personas versus clones for player decision modellingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2018Piecemeal evolution of a first person shooter levelLiapis, Antonios
2021The pixels and sounds of emotion : general-purpose representations of arousal in gamesMakantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Play with emotion : affect-driven reinforcement learningBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2021Playing against the board : rolling horizon evolutionary algorithms against pandemicSfikas, Konstantinos; Liapis, Antonios
2016Playing with data : procedural generation of adventures from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2023Predicting player engagement in Tom Clancy’s The Division 2 : a multimodal approach via pixels and gamepad actionsPinitas, Kosmas; Renaudie, David; Thomsen, Mike; Barthet, Matthew; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2021Privileged information for modeling affect in the wildMakantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Privileged information for modeling affect in the wildMakantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019Procedural content generation through quality-diversityGravina, Daniele; Khalifa, Ahmed; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2015Procedural personas as critics for dungeon generationLiapis, Antonios; Holmgard, Christoffer; Yannakakis, Georgios N.; Togelius, Julian
2012Prototyping an adaptive educational game for conflict resolutionBerger, Florian; Yannakakis, Georgios N.; Liapis, Antonios
2019PyPLT : Python Preference Learning ToolboxCamilleri, Elizabeth; Yannakakis, Georgios N.; Melhart, David; Liapis, Antonios
2019Quality diversity through surpriseGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2017-10RankTrace : relative and unbounded affect annotationLopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios
2018Real-world data as a seedLiapis, Antonios
2018Recomposing the Pokémon color paletteLiapis, Antonios
2015-11Refining the paradigm of sketching in AI-based level designLiapis, Antonios; Yannakakis, Georgios N.
2020Reliving the experience of visiting a gallery : methods for evaluating informal learning in games for cultural heritageKontiza, Kalliopi; Liapis, Antonios; Jones, Catherine Emma
2021The road to AI literacy education : from pedagogical needs to tangible game designZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2014Searching for good and diverse game levelsPreuss, Mike; Liapis, Antonios; Togelius, Julian
2014Searching for sentient design tools for game developmentLiapis, Antonios
2016Searching for surpriseYannakakis, Georgios N.; Liapis, Antonios
2022Seeding diversity into AI art paper type : technical paperZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2013-05Sentient sketchbook : computer-assisted game level authoringLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2013-04SentientWorld : human-based procedural cartography - an experiment in interactive sketching and iterative refiningLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2016Sonancia : a multi-faceted generator for horrorLopes, Phil; Yannakakis, Georgios N.; Liapis, Antonios
2015Sonancia : sonification of procedurally generated game levelsLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2018A study on affect model validity : nominal vs ordinal labelsMelhart, David; Sfikas, Konstantinos; Giannakakis, Giorgos; Yannakakis, Georgios N.; Liapis, Antonios
2019A study on video game review summarizationPanagiotopoulos, George; Giannakopoulos, George; Liapis, Antonios
2022Supervised contrastive learning for affect modellingPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2016Surprise search : beyond objectives and noveltyGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2017Surprise search for evolutionary divergenceGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2021SuSketch : surrogate models of gameplay as a design assistantMigkotzidis, Panagiotis; Liapis, Antonios
2020Tabletop roleplaying games as procedural content generatorsGuzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne
2015-11Targeting horror via level and soundscape generationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2013-10Towards a generic method of evaluating game levelsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2023Towards general game representations : decomposing games pixels into content and styleTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2017Towards general models of player affectCamilleri, Elizabeth; Yannakakis, Georgios N.; Liapis, Antonios
2021Towards general models of player experience : a study within genresMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Trace it like you believe it : time-continuous believability predictionPacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego
2013Transforming exploratory creativity with DeLeNoXLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2019Two-step constructive approaches for dungeon generationCerny Green, Michael; Khalifa, Ahmed; Alsoughayer, Athoug; Surana, Divyesh; Liapis, Antonios; Togelius, Julian
2018Using a surrogate model of gameplay for automated level designKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2021Using dates as contextual information for personalized cultural heritage experiencesDahroug, Ahmed; Vlachidis, Andreas; Liapis, Antonios; Bikakis, Antonis; López-Nores, Martín; Sacco, Owen; Juan Pazos-Arias, José
2019Who killed Albert Einstein? From open data to murder mystery gamesBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2019Your gameplay says it all : modelling motivation in Tom Clancy's The DivisionMelhart, David; Azadvar, Ahmad; Canossa, Alessandro; Liapis, Antonios; Yannakakis, Georgios N.