Vella, D. & Bonello Rutter Giappone, K. 2018, "The City in Singleplayer Fantasy Roleplaying Games", DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message
Gualeni, S., Vella, D. & Harrington, J. 2017, "De-Roling from Experiences and Identities in Virtual Worlds", Journal For Virtual Worlds Research, vol. 10, no. 2.
Vella, D. 2016, ""Who Am 'I 'in the Game?": A Typology of the Modes of Ludic Subjectivity.", Proceedings of the 1st Joint DiGRA/FDG Conference.
Vella, D. 2016, "The Ludic Muse: The Form of Games as Art", CounterText, vol. 2, no. 1, pp. 66-84.
Vella, D. 2016, "A Structural Model for Player-Characters as Semiotic Constructs", Transactions of the Digital Games Research Association, vol. 2, no. 2.
Vella, D. 2015, The ludic subject and the ludic self: Analyzing the ‘I-in-the-gameworld’, IT-Universitetet i København.
Vella, D. 2015, "No Mastery Without Mystery: Dark Souls and the Ludic Sublime", Game Studies, vol. 15, no. 1.
Vella, D. 2014, "Free-for-itself as Player and as Ludic Subject", 8th International Confererence in the Philosophy of Computer Games.
Vella, D. 2014, "Player and Figure: An Analysis of a Scene in Kentucky Route Zero", Proceedings of the Nordic DiGRA Conference 2014.
Vella, D. 2013, "It's A-me/Mario: Playing as a Ludic Character.", Proceedings of the Foundations of Digital Games Conference 2013.
Vella, D. 2013, "The Wanderer in the Wilderness: Being in the virtual landscape in Minecraft and Proteus", 7th International Conference in the Philosophy of Computer Games.
Vella, D. 2011, "Spatialised Memory: The Gameworld as Embedded Narrative", 5th International Conference in the Philosophy of Computer Games.