VELLA, D. and BONELLO RUTTER GIAPPONE, K., 2018. The City in Singleplayer Fantasy Roleplaying Games, DiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message.
2018.
GUALENI, S., VELLA, D. and HARRINGTON, J., 2017. De-Roling from Experiences and Identities in Virtual Worlds. Journal For Virtual Worlds Research, 10(2),.
VELLA, D., 2016. "Who Am 'I 'in the Game?": A Typology of the Modes of Ludic Subjectivity. Proceedings of the 1st Joint DiGRA/FDG Conference 2016.
VELLA, D., 2016. The Ludic Muse: The Form of Games as Art. CounterText, 2(1), pp. 66-84.
VELLA, D., 2016. A Structural Model for Player-Characters as Semiotic Constructs. Transactions of the Digital Games Research Association, 2(2),.
VELLA, D., 2015. The ludic subject and the ludic self: Analyzing the ‘I-in-the-gameworld’, IT-Universitetet i København.
VELLA, D., 2015. No Mastery Without Mystery: Dark Souls and the Ludic Sublime. Game Studies, 15(1),.
VELLA, D., 2014. Free-for-itself as Player and as Ludic Subject, 8th International Confererence in the Philosophy of Computer Games 2014.
VELLA, D., 2014. Player and Figure: An Analysis of a Scene in Kentucky Route Zero, Proceedings of the Nordic DiGRA Conference 2014 2014.
VELLA, D., 2013. It's A-me/Mario: Playing as a Ludic Character. Proceedings of the Foundations of Digital Games Conference 2013 2013.
VELLA, D., 2013. The Wanderer in the Wilderness: Being in the virtual landscape in Minecraft and Proteus, 7th International Conference in the Philosophy of Computer Games 2013.
VELLA, D., 2011. Spatialised Memory: The Gameworld as Embedded Narrative, 5th International Conference in the Philosophy of Computer Games 2011.