GUALENI, S., 2021. Fictional Games and Utopia: The Case of Azad. Science Fiction Film & Television, 14(2), pp. 187-207.
GUALENI, S., 2021. A Theodicy for Artificial Universes: Moral Considerations on Simulation Hypotheses. International Journal of Technoethics, 12(1), pp. 21-31.
GUALENI, S. and VAN DE MOSSELAER, N., 2021. Ludic Unreliability and Deceptive Game Design. Journal of the Philosophy of Games, 3(1),.
GUALENI, S., March 2020. Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability. Journal of Virtual World Research, 13(1),.
GUALENI, S. and VELLA, D., 2020. Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds. Basingstoke, UK: Palgrave MacMillan.
GUALENI, S., 2019. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments. In: GERBER, A. & GOETZ, U., ed, The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Bielefeld, Germany: Transcript, pp. 153-165.
GUALENI, S., FASSONE, R. and LINDEROTH, J., 2019. How to Reference a Digital Game, Proceedings of the 2019 DiGRA conference 2019.
VELLA, D. and GUALENI, S., 2019. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds. Techne': Research in Philosophy and Technology, 23(2),.
GUALENI, S., 2018. "HERE" - The Videogame (PC, MAC, Linux).
GUALENI, S., 2017. Something Something Soup Something (PC, MAC, Linux).
GUALENI, S., VELLA, D. and HARRINGTON, J., 2017. De-Roling from Experiences and Identities in Virtual Worlds. Journal of Virtual World Research, 10(2), pp. 1-18.
GUALENI, S., 2016. The Experience Machine: Existential Reflections on Virtual Worlds. Journal of Virtual World Research, 9(3).
GUALENI, S., 2016. Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts. G|A|M|E – The Italian Journal of Game Studies, 5(1),.
GUALENI, S., 2015. Virtual Worlds as Philosophical Tools. Basingstoke, UK: Palgrave Macmillan.