Gualeni, S. 2017, "VIRTUAL WELTSCHMERZ: Things to keep in mind while building experience machines and other tragic technologies Â " in Experience Machines: The Philosophy of Virtual Worlds, ed. M. Silcox, 1st edn, Rowman and Littlefield International, London, UK.
Gualeni, S., Vella, D. & Harrington, J. 2017, "De-Roling from Experiences and Identities in Virtual Worlds", Journal of Virtual World Research, vol. 10, no. 2, pp. 1-18.
Gualeni, S. 2016, "The Experience Machine: Existential Reflections on Virtual Worlds", Journal of Virtual World Research, vol. 9, n. 3.
Gualeni, S. 2016, "Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts", G|A|M|E - The Italian Journal of Game Studies, vol. 5, no. 1.
Westerlaken, M. & Gualeni, S. 2016, "Situated Knowledges through Game Design: A Transformative Exercise with Ants", Proceedings of the 10th International Conference of Philosophy of Computer Games.
Gualeni, S. 2015, Virtual Worlds as Philosophical Tools, 1st edn, Palgrave Macmillan, Basingstoke (UK).
Prook, J., Janssen, D. & Gualeni, S. 2015, "The Negative Effects of Praise and Flattery in Casual Videogames", Proceedings of the international conference FDG 2015 (ACM).
Gualeni, S. The Philosophy of Computer Games Conference 2014, "Freer Than We Think: Game Design as a Liberation Practice", The Philosophy of Computer Games Conference. Bilgi University of Istanbul, Turkey, November 13-16, 2014.