My academic work consists for the most part in • writing academically on themes and questions related to games, fictionality, and virtuality, and • building playful virtual worlds (and literary works of fiction) that explore and challenge how we can think and express ourselves philosophically.
Given the interdisciplinary scope of my research – and depending on the topics and the resources at hand – my output takes the form of academic texts and/or of interactive digital experiences. Being trained as an architect and a philosopher, I study virtual worlds in their role as mediators: as interactive, artificial contexts where ideas about who we are, how we think, and how we envisage our collective future can be encountered, manipulated, and communicated experientially.
For additional information and to download my games and articles, please visit my website at https://gua-le-ni.com
My monographic books:
• Gualeni, S. (2024), Il videogioco del mondo: istruzioni per l'uso. Palermo, Italy: Time0.
• Gualeni, S. (2023), The Clouds: An Experiment in Theory-Fiction. London, UK: Routledge.
• Gualeni, S. & Fassone, R. (2022), Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. London, UK: Bloomsbury.
• Gualeni, S. & Vella, D. (2020), Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds. Basingstoke, UK: Palgrave Pivot.
• Gualeni, S. (2015), Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer. Basingstoke, UK: Palgrave Macmillan.