For more more information concerning my books, games, and articles, please visit my website at >> https://gua-le-ni.com
Broadly speaking, my academic work consists in
• writing academically on themes and questions related to games, fictionality, and virtuality, and • building playful fictions (games as well as literary texts) that explore and challenge how we can think and express ourselves philosophically.
My research outputs thus often take the form of academic texts, philosophical fictions, and interactive digital experiences. Trained as both an architect and a philosopher, I study fictions as mediators: artificial (and often interactive) contexts where ideas about who we are, how we think, and how we imagine our collective future can be encountered, shaped, and communicated experientially.
My monographic books:
• Gualeni, S. (2025), What We Owe the Dead. Eindhoven, The Netherlands: Set Margins'.
• Gualeni, S. (2024), Il videogioco del mondo: istruzioni per l'uso. Palermo, Italy: Time0.
• Gualeni, S. (2023), The Clouds: An Experiment in Theory-Fiction. London, UK: Routledge.
• Gualeni, S. & Fassone, R. (2022), Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. London, UK: Bloomsbury.
• Gualeni, S. & Vella, D. (2020), Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds. Basingstoke, UK: Palgrave Pivot.
• Gualeni, S. (2015), Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer. Basingstoke, UK: Palgrave Macmillan.
My edited volumes:
• Ford, D.; Gualeni, S.; Van de Mosselaer, N.; Vella, D. (2026), Scholar’s Codex. Tune & Fairweather.