The purpose of this project is to implement a programme in the creative use of Artificial Intelligence (AI) in Education for students in the age group 8 to 10 years. The following programme description sets out the scope of the project and the detailed implementation schedule of the programme.
I. A programme of two learning projects which promote AI in Education, like:
a. Making AI puppets as AI conversational agents, to demonstrate radio communication and machine learning,
b. A number of AI literacy related games, also through speech/voice recognition.
II. A training programme/s for tutors (animators) and teachers, which may include the following:
1) AI in our Everyday Lives
2) Introducing the AI puppets
3) AI puppet activities
i) Bringing the puppets to life -pulsating heart activity
ii) Name tag - Names of the puppets
iii) Talking to each other – radio communication
iv) Compass game
4) Machine learning
i) Rock, Paper, Scissors
ii) Speech/Voice recognition
iii) Video to show voice recognition usage in AI assistants: Siri, Cortana, Google, Alexa) Speech Recognition Vocabulary and Sentence Building Quiz
iv) Literacy activities through specific themes.
III. Delivery of a school programme in AI in Education (4 weeks).
IV. A promotional video and a training video on AI in Education.
i. Prof Charles L. Mifsud and Centre for Literacy of the University of Malta – Project Proponent and Consultant – has designed the AI literacy learning programme and relevant learning scenarios in conjunction with the digital education colleagues for two AI literacy projects and facilitates the training of the animators involved in the project; the project implementation and evaluation; and the educational aspect of the promotion and training videos.
ii. The National Literacy Agency is organising the programme in the participating schools, coordinate the animators and teachers’ training, and the participation of parents. It is also providing the learning slots at different schools and facilitates the participation of the Agency animators and participating teachers and has procured the learning devices.
iii. The Malta Digital Innovation Agency (MDIA) is sponsoring the programme, developing and providing the promotional material, such as the training and promotional videos, and providing digital support.
Conversational agents and connected toys are becoming common in homes. Increasing exposure to "intelligent" technology raises important questions about the ways that children understand it and how they could learn with and from it. Embodied intelligent agents, such as social robots, afford longer-term engagement in the home for children and their families. Through the platform, children and parents can learn to program with embodied intelligent agents which in turn become learning companions. The goal is to enable learners to interact with a social robot but also program it, train it to remember and learn things over time, and have reflective conversations with their peers prompted by it.
As part of the AI in Education projects we will be able to consider why, how and when can embodied intelligent companions support children and parents to learn via reflective teaching. In this research and development project we will address the following questions by allowing children and parents to use a visual programming interface to control and customize an embodied intelligent agent.
i. What are the new intergenerational learning pathways that such companions can facilitate?
ii. How can these future learning companions be integrated into various learning applications and what are the generalizable design considerations?
Planning phase to determine the AI in Education projects which will be implemented throughout the project. A number of learning scenarios will be created for each project. There will be a field-trial phase if conditions allow for this.
During this period:
i. the NLA will procure the micro:bit devices and laptops and provide the services of a digital educator;
ii. MDIA will provide digital and connectivity support and the digital production of the promotional and training videos.
Training for all the animators who will be involved in the AI in Education projects. They will be briefed and guided accordingly.
Two AI in Education learning projects will be implemented with up to one class per school with the following sequence. The number of classes may be increased as required. The programme may be repeated.
iv. Reflection on practice
v. Interviews with children, animators, teachers, and parents
vi. Reporting on the outcomes of the AI in Education sessions
i. Project evaluation
ii. Finalisation of promotional and training videos, preparation of which will be on an ongoing basis throughout the project.
Therefore, these are the envisaged project numbers:
i. 6 classes x 15 children maximum. Up to 90 children in the two AI in Education projects will benefit from this program
ii. 6 classes x 15 children maximum x 1 teacher x 1 animator per class, with a program of four sessions
iii. 10 animators will be involved. These will be supported by the class teachers.
iv. About 180 parents will be involved in the AI in Education project.
A programme of tried and tested AI in Education learning scenarios for specific projects which can be replicated in a number of learning contexts.
Through the recording of observed sessions and interviews with the participants with regard to the research questions, there will be a triangulation of research data and findings.
Through the video-recording of some of the activities, interviews with the consultant, tutors, children and parents, a visual record will be compiled for the creation of promotional and training videos, etc.
For further information please write to: email@example.com
Prof Charles L. Mifsud
The training sessions of the Artificial Intelligence (AI) in Education programme EduAI were held on the:
9th December 2020: Continuing Professional Development session for teachers
5th January 2021: Continuing Professional Development session for teachers
16th February 2021: Continuing Professional Development session for teachers
8th April 2021: Continuing Professional Development session for teachers
23rd April 2021: EduAI Test session with children and parents
7th May 2021: EduAI Test session with children and parents.
4th June 2021 and 22nd June 2021:
3rd August 2021: EduAI Summer School at the Qawra Primary School
3rd November 2021: Continuing Professional Development session
7th January 2022: Continuing Professional Development session :
The innovative AI in Education programme for educators is sponsored by the Malta Digital Innovation Authority (MDIA) and is coordinated by the Centre for Literacy of the University of Malta in conjunction with the National Literacy Agency. Educators are designing AI puppets and AI language and literacy games with children and parents.
An AI in Education demo session involving a group of 10-year-old children and their parents was held on the 26th August 2022.
Following a group reading activity of the book: The Day the Crayons Quit by Drew Daywalt, the children worked on a number of related tasks on the computer involving the giving and receiving of directions using voice and flash cards recognition.
One task had the theme: Giving directions around town, and the other had the theme: Giving directions at the Safari.
Following this, the children and the parents practised the relevant language and vocabulary by controlling the motorised robots around the town and safari plans.